using TMPro;
using UnityEngine;
using UnityEngine.UI;
using GameBase;
using TEngine;
namespace GameLogic
{
	public partial class Panel_Loading
	{

		protected Slider mloading;
		protected TextMeshProUGUI mLoadingTxt;
		protected GameObject mloadtxt;
		protected GameObject mLoadTips;
		protected GameObject mNetTips;

		protected override void ScriptGenerator()
		{
			mloading = FindChildComponent<Slider>("Slider_loading");
			mLoadingTxt = FindChildComponent<TextMeshProUGUI>("TMP_LoadingTxt");
			mloadtxt = FindChild("Obj_loadtxt").gameObject;
			mLoadTips = FindChild("Obj_LoadTips").gameObject;
			mNetTips = FindChild("Obj_NetTips").gameObject;
			InitCodeBlock();
		}

		#region 可编辑代码块
		private void InitCodeBlock()
		{
			tmp = mloadtxt.GetComponent<TextMeshProUGUI>();
		}
		#endregion
	}
}
